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World Streamer 2

by waqas
World Streamer 2



World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It’s a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.



  • floating point error fix system
  • looped world system
  • low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
  • Multi-scene editing support
  • multiple layers streaming
  • support for multiple devs working in one area
  • removes world size restrictions and slows down in Unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • With few clicks, you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM, CPU, GPU, VRAM usage of your game
  • reduce the number of objects in your scene
  • spawned player support
  • physics manager
  • load your world in the background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system supports unity dynamic navmesh
  • innovative local area updater
  • terrain culling system based on camera view
  • GI and lighting manager
  • Occlusion Culling support
  • terrain manager to cut your terrain into parts
  • fully commented open-source code that will help you to work with World


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