Health System Overview
Streamline Your Project with Modular Health Components
Introducing a versatile health system that simplifies your project’s development process. This system comprises reusable health components, a customizable health bar, and a flexible hitbox. By incorporating this health system, you can save time and enhance efficiency by eliminating the need to rewrite health logic for each design or game element.
Modular Component-Based Design
- Reusable Components: The health system employs a modular, component-based structure, featuring reusable health, hitbox, and health bar components.
- Tailor Healthbars Easily: Customize health bars effortlessly in the inspector, adjusting settings such as facing the camera, animation speed, and visibility when empty.
Understandable and Extensible
- Developer-Friendly: The health system boasts an easy-to-understand and extendable design, facilitating seamless integration and modification.
- Effortless Integration: Benefit from a plug-and-play solution that eliminates the need for redundant health logic coding, promoting a smoother development workflow.
Pro Version Enhancements
- Event Listener Components: The Pro version introduces event listener components for HealthEmpty and HealthChanged events, allowing easy triggering of actions based on GameObject state changes.
- Additional Components (Pro): Explore added functionality with DeathZone and DamageZone components, empowering you to define specific areas for death and damage within your project.
Note! You have to pay for this item, but you can get it for free now. Remember, this is only for learning or trying out the product before you buy it, not for use in your business.