💦 Overview
Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics above and below water. It is suitable for all shapes and sizes of objects.
📊 Highlights
- Quick and easy installation: Manually or with a one-click wizard.
- Simulate any object of any shape or size, as long as it has a mesh.
- Extremely well optimized: Average CPU time of 0.2 ms per object in the demoscene, totaling 1.2 ms for 70 objects. (Rippled Water’s ability depends on the level resource used.)
- Multiplayer support (Mirror and PUN2).
- Water objects are rigid bodies that interact with water only through the use of forces. No translation or rotation was applied.
- It uses a built-in algorithm to generate a simplified simulation mesh, which means multi-layer models can be used without impacting performance.
- Suitable for desktop and laptop computers.
- It works with any positive object scale.
- Works underwater.
- Water effects work with any still water and are automatically generated based on simulation data.
- Includes C# source code, manual, and everything you see in the demo.
⛵ Controller Of The Ship
- A ship controller that can be used with water objects to build drivable boats and ships.
- Additional script for submarines.
- Multiple sound engines, installed and external.
- Bow and stern thrusters.
- Many oars.
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