Supports switching roles betweeen party members (player to NPC and vice versa)
Leader/followers
Companions for main character (other NPCs, pets, etc)
Events on leader death
Orders from group leader to group members
Formations
Formation orders can be issued by AI and players alike
Navigation system independent
Supports Unity built in NavMesh system
Supports A* Pathfinding Project Pro
Mix and match both systems in the same scene
3D pathfinding in space for flying creatures
Integration with Eadon RPG system
Optional support for Invector TPC
Use this instead of Invector FSM AI to leverage behaviour trees
Optional support for Malbers Animal Controller
Use this instead of Animal Controller Brain to leverage behaviour trees
Allows group behaviours and interactions with animals/creatures
AI can mount and ride animals irrespective of controller used
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/ai/eadon-ai-behaviour-trees-for-eadon-invector-and-malbers-201708#description
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